Contents.Install UtilitiesDont's worry about any 'beta' tags here. The following utilities all have well-established positions in the mods community.Since this is a very focused guide, intended to help users build a working setup with as few uncontrolled factors as possible, many important details may be skipped.
However, there is a more general page on the site that is directly related to each discussed subject. As for this page, unless you are already familiar with the available mod management utilities reading the first section of should prove very worthwhile. After this step, the rest of the guide, up until the last few (modified) setup steps, will be focused using a primary installation tool.General Terms, Acronyms and Nick Names. Bash - short for Wrye Bash, a mod management utility and much more. BOSS - load ordering utility. CTD - crash to desktop. 'Data files' - This term generally refers to files contained in any of the default folders, BSAs, INI files, or folders that contain INI files. A modest approach to distant viewable objects, aka LOD.You're all familiar with the various LOD packages, right? Some provide more than others. Some ar geared specifically toward super-high end machines. Oblivion Official Plug Ins Software Adobe Photoshop Legacy Optional Plug-Ins v.1.0 Adobe Photoshop Legacy Optional Plug - Ins 1.0 offers users a pack of optional plug - ins for PhotoshopAdobe Photoshop legacy optional plug - ins are optional plug - ins that are no longer found in the Goodies folder of your Photoshop CS4 installation DVD. This is a list of official downloads, additional content created by Bethesda Softworks for Oblivion. Ten downloads have been released for Oblivion, with Shivering Isles serving as the game's only major expansion pack. Excluding Shivering Isles and Fighter's Stronghold, all of the downloads are included on the Knights of the Nine retail disc. One isn't even designed to be played and will cripple anything currently on the market today. For the rest of us, myself included, we'd just like to enhance the visual experience without crippling the game. Open Cities Classic is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically with how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Cheydinhal? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way.The only cities not covered by this project are Kvatch and the Imperial City's central districts. Kvatch has too much main quest material setup in very specific ways to mess with it, and the Imperial City is simply too large and unwieldy to properly open up.Highly recommended complimentary mod: Animated Window Lighting System and Chimneys - This is the evolution of Texian's Window Lighting System and is fully compatible with Open Cities.To go with that, and provide VWD for all the new goodies, I also recommend: Really AEVWD. Just be aware that there's a bit of a performance hit in activating all the extra VWD that Open Cities will provide that's directly proportional to the power of your PC, and how many other mods you have installed.Please note: Compatibility patches for Open Cities and other mods are available on Nexus.454 downloads. Feeding the empire, one roast chicken. Now fast forward to Oblivion, which at release cost 49.99 for the standard PC version, and 59.99 for the standard X360 version. Through the Xbox Live service, MS has already set the standard for allowing players to buy little addons for 'points', which usually add up to $1-3 a piece for pictures/wallpaper and sundry little things for other games. Oblivion (Redirected from Oblivion:Official Plug-ins) Jump to: navigation, search. This is a list of official downloads, additional content created by Bethesda Softworks for Oblivion. Ten downloads have been released for Oblivion, with Shivering Isles serving as the game's only major expansion pack. Or pork chop. Or rabbit steak at a time! Cyrodiil demands MEAT!Ever notice how there's no real farming presence in Cyrodiil? Except for some really small isolated places, there's perhaps one major operation going on outside of Skingrad. And they make wine. Wine is great and all, but where do folks get the meat? I mean the good meat. Chicken, pork, rabbit. We have plenty of mutton, but, well, mutton can only go so far before it gets old. There's also a noticeable lack of traditional crops being grown anywhere on any kind of meaningful level. So I got bored while thinking about this and decided it was time to do something about it!I searched high and low and found only a small number of farming mods. Sheep, sheep, sheep, and oh, more sheep. Got the mutton sources covered now. So I'm attempting to fill in some of the gaps. There were a number of other good farming mods but they all landed in locations that were less than ideal, at least for my game. The UL team has someone working on a grand implementation out by Anvil, so I figured on letting them take care of that. So why Faregyl? What's so special about this place? Nothing really. When I scouted for locations it wasn't used by anything I could find. So I figured it was as good a place as any to stick some small farming operations.This mod adds a pig farm, chicken farm, rabbit farm, some traditional crops, and a local smithy to the Faregyl area. Instead of an isolated sleepy old inn, now there's a useful farming village to help sustain the population. Each farm is owned by an NPC who has a work schedule and a normal eat/sleep schedule. Don't try and mooch off the stuff though. Killing the livestock or stealing the crops is going to make someone angry if they catch you! There's also a local smithy who will repair gear and sell mundane supplies and equipment. He's got an ox to pull his cart, but the ox is mean. Don't mess with him. There's also two local legionaries who patrol the area to help keep the peace. And of course, the abandoned gold mine. Something the locals are reluctant to talk about.Requires OBSE 0019b or higher.636 downloads. (and 3 more). It's the small fishing village with the funny name!As I was poking around in the CS, scouting locations for something to fill a hole, I took notice of a dock next to Fort Variela. I wondered if perhaps it was the footprint of something Bethesda simply left out. So I went looking for lore maps to see if anything at all was indicated there. One such map exists, and was marked with the word 'Vergayun' right about where the dock is. As it turns out, an old discussion in the lore forum had taken notice of this before and concluded the name was actually added by an overzealous fan of Redguard when they extended the map for it to cover part of Cyrodiil. Well, lore correct or not, the name stuck.Imagine my surprise when checking my load order also turned up nothing touching the two cells I wanted to use. With a name, and the site being clear, the fishing village of Vergayun is born. It consists of an inn, a farmhouse, 2 small houses on the shore, and a larger building which is being used as a warehouse. The dock area has also been cleaned up a bit to remove the broken junk that was laying around.The inhabitants earn their living by fishing for slaughterfish, trapping mudcrabs, and harvesting clams. These are then turned into a delicious clam chowder, mudcrab stew, and slaughterfish surprise. Mass effect reaper ship. Nobody is really sure exactly what the surprise is, and the innkeeper isn't talking!344 downloads. A small Nordic village in the lower Jerall Mountains, north of the Frostcrag area. Black Rock Inn serves as the primary means of local support, while trade in hides and leather goods made in the local shop serve as their ties to the rest of Cyrodiil. They live a reasonably isolated life but welcome visitors from far away places. Some well known people have passed through on their way through the back country, as Feldscar is one of the few places to escape the biting cold of the mountains.691 downloads. 'The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province.' You've completed your contracts. You rose through the ranks. Lucien entrusted you with his life. After a long and difficult struggle, you saved the Dark Brotherhood from total annihilation. All that remains of the once proud and powerful organization are you, Arquen, and some lowly random murderer the two of you found. After all this you're satisfied with visiting Bravil once a week to collect a pittance of cash? Is there nothing more to be done? The story just ends here, like a bad movie? The time has come to reclaim lost power, to retake lost sanctuaries. To renew the Dark Brotherhood.This mod adds a short series of quests to the end of the saga of the Dark Brotherhood which takes place after your first visit to Bravil after becoming the Listener. I always felt that Bethesda cut things short at the end of the quest line. You're just supposed to continue on, as though nothing was wrong, after your entire organization was brought to its knees? What about all those sanctuaries out there the game makes a point of mentioning but you never see? This is my answer to that and at least brings things to a more sensible close by the time you are done.You may install this at any point during the game, it is not necessary to wait for the end of the quest line. In fact, some of the involved characters will exist and be out in the game world prior to everything turning for the worst. You may not even realize who they are when you find them. Once you have made it to the end of the quest line and visit the Night Mother statue in Bravil at least once, the events will begin. You will be approached by a courier to start things off.1,073 downloads. Open Cities Reborn takes the concept of Open Cities and steps it up to the next level. The project redesigns each city covered by the original Open Cities in such a way that would make more sense strategically. The castles become a more central focus of each city's layout, with housing, commerce, and the cathedrals spread out around them in more distinct ways. When possible, concept art provided by Bethesda was followed as closely as space restrictions would allow. Where none was provided or where it was not practical to follow, creative license was used instead. City walls in several cities have been modified to suit the location. For example, Bruma now uses wooden palisades, Cheydinhal has lower brick walls that reflect Dunmer influence, and the city part of Bravil has no walls at all instead relying on their island nature. This has the added bonus that each city is now more visible as you approach. Rather than large imposing walls that block the entire view, you can see buildings on the other side along with most of the trees and bushes.To avoid any serious compatibility issues, and because lore calls for it to remain fortified, Kvatch is not touched in any way.The Imperial City will also remain in the layout it now has since strategically speaking, it's already built the way it should be. Although there is room in the concept art for some somewhat radical adjustments to be made. That may or may not come at a later time.To get the most out of these changes, it is highly recommended to download Animated Window Lighting System and Chimneys. This is the evolution of Texian's Window Lighting System and is fully compatible with Open Cities Reborn.To go with that, and provide LOD for all the new goodies, I also recommend: Really AEVWD. Just be aware that there's a bit of a performance hit in activating all the extra LOD that Open Cities will provide that's directly proportional to the power of your PC, and how many other mods you have installed.586 downloads. (and 2 more). Molapi is a small village built on the island just north of the city of Leyawiin. There you will find a small group of Argonians and Khajiit who are making the best of poor living conditions and oppression from the nearby city. Tensions are high, and there is an uneasy peace which is not being helped by the city watchman assigned to patrol the area.The name Molapi was actually plucked from an unofficial map of the area that had been created by a community member, which listed the Niben River as the River Molapi - supposedly deriving from old Elsweyr maps. As seen here. You'll have to enlarge the view to see it.There is a quest included, which will only trigger some time after you've spoken to the village residents. Just visit once in awhile and it will start, unless the local city watch guard has been killed before the timer runs out. Be careful with your decisions during the quest - it has multiple outcomes and not all of them may be considered favorable to you.228 downloads. Tossed in jail for waylaying a royal caravan on the highway, your trial was mere days away. Something is wrong though, the days have turned to weeks, and the weeks to months. You no longer have any idea how long you've been down here. The guards stopped checking your cell almost a week ago, and now the last of your food is running out. Your cellmate died months ago and they never removed the body. It won't be long before your bones decorate the cell as well. The Gods have forsaken you! Or have they.Alternative Beginnings puts you in the position of the poor forgotten prisoner lamenting life's choices. Acer aspire 1 windows 10. Jul 23, 2015 Windows 10 running amazingly well on old hardware. The only place where the Acer Aspire One feels old is the booting process, as Windows 10 needs approximately 40 seconds for a cold start. Otherwise, it feels just as fast as any other operating system, despite the ancient hardware. You will be able to choose from several different options on how to begin the game, all from the discomfort of your dank prison cell. Your choices influence the circumstances by which the game begins, and hopefully the Gods won't forsake you this time around!Requires OBSE 0020 or higher.575 downloads. (and 2 more). High in the Jerall Mountains lies the impressive Frostcrag Spire. A magical wonder which you have apparently inherited from a long lost relative. As you arrive to claim your inheritance, you soon discover that there is a small village at the foot of the Spire which your unknown benefactor has failed to mention at all.Frostcrag Village is a small Nordic settlement that sits in the shadow of Frostcrag Spire and serves as the homes for those who became the Spire's caretakers. It is a fairly simple place, with a tavern and homes for the residents to live in. Yet despite its simplicity, there are things to do here, so talk to the folks. ![]() Especially the tavern keeper, who as usual has loose lips about any and all who live there.Requires OBSE 0019b or higher.277 downloads. Argonians in the swamp. Who would have thought?Reedstand is a small Argonian settlement in Blackwood just to the north of Reedstand Cave. It isn't much, but the locals have been here for what seems like an eternity, and have come to like their isolated little portion of the swamp. There is, however, trouble brewing. An eccentric wizard has caused corruption of the local plant life and landscape. The people have tolerated this so far, but they are growing impatient.This is yet another village mod stuffed into a small gap that doesn't appear to have been used yet. For those who say Cyrodiil is too overcrowded, be more creative, or I'll end up filling in all the spacesRequires OBSE 0020 or higher.138 downloads. Ever wonder where all the mithril for all those pieces of mithril armor come from? Unless we're to believe it appears by magic, someone has to spend the time digging holes in the ground to bring it up to the surface and turn it in to useful ore, which is then sold to blacksmiths to make armor. The town of Urasek attempts to answer this in some small way by representing the last known operational mine in Cyrodiil where mithril ore is brought up. The town consists of an inn, blacksmith who sells ore and finished pieces, and the arrogant Altmer land baron who runs things.I've checked lore sources and found next to nothing detailing how and where mithril ore is mined. Nothing says that Cyrodiil ever had any, nor do any sources mention exactly where the stuff comes from. So I felt this would remedy the situation without going too overboard.150 downloads. The aim of this mod is to fix the bugs existing in the official mods released by Bethesda.NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save.The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones)If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread.Complete changelog768 downloads. (and 2 more). This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through wallsobjects or other stuff out of place, please let either of us know. Oblivion Official Plugins Free Download Wnload TransitionTo get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!The complete changelog is available here.1,019 downloads. (and 1 more). This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!The complete changelog is available here.4,852 downloads. (and 2 more). This mod adds some new roads to the game along with some new bridges to connect them together when the roads cross the Niben or Lake Rumare. It is intended to make travel just a bit easier to manage, especially when accessing the Imperial City island. You no longer have to go clear around to the Weye bridge just to keep dry. Two lesser roads are added to the Imperial Reserve and Great Forest to make travel between Chorrol, Anvil, and Skingrad easier to manage.This is a combination mod composed of New Roads & Bridges, originally written by Ukrr, and West Roads, originally written by mariedanj. With modifications and additions by myself.Specifically, the following is added:A road from the south end of Imperial Isle, along the east outer wall of the Arcane University that connects across the lake with the Red Ring Road, not too far east of Pell's Gate.An extension of the Blue Road to the west that terminates in front of the Imperial Prison.An extension of the Silver Road to the south that terminates outside the prison along the Blue Road extension.A road which originates just west of Cropsford and runs southwest past Cullote to the Niben, where a large bridge spans the river. On the other side, the road continues south to the Green Road a bit north of Bravil.The short stubby road to Faregyl is extended all the way west to the Gold Road just east of Skingrad. This road is called Half Way. An inn is situated halfway between the two endpoints along this road. Appropriately called Half Way Inn. It's a bit forced, just roll with itA trail that extends from the road intersection outside of Kvatch on the Gold Road down to the east wall of Anvil at Fort Strand.A short extension of road over a new bridge from the east side of the small island north of Leyawiin's Oblivion gate, past the Amelion family tomb, and meeting the Yellow Road right outside of Blankenmarch.A trail from the Silver Road into the hills connecting Bleaker's Way with the rest of civilization.A short road linking Border Watch with the Green Road.A road that joins the Gold Road, about halfway between Anvil and Kvatch. This road crosses the high country in the Imperial Reserve, joining the Black Road west of Chorrol. This road was originally part of West Roads.A road which joins the Gold Road north of Skingrad crossing the Great Forest. It connects to the Black Road east of Chorrol. This is the other road which was originally part of West Roads. I have added to this with a trail that breaks off to Hackdirt, and another which breaks off and leads to Brindle Home.Replacement of the bridge just north of Fort Redman with a drawbridge to allow sailing traffic to pass.Several new road markers have been placed along the roads to help guide the way.838 downloads. (and 4 more). 'They say time is the fire in which we burn.' Tolian Soran surely must have been thinking of the Bruma Mages Guild when he said that to Captain Picard. For the guildhall burns in the eternal fire for all time. Or, at least it did!If you're like me, the ever-burning fires in the Bruma guild are an annoying consequence of the guild quest. I could see not doing something about rebuilding it immediately, but to just leave it sit? And with fires that never go out? That's silly. Upon teleporting in with a character who had already completed the quest line, I was reminded once more that I really REALLY wanted to do something about this. Now that I can, I have. The guildhall will undergo a staged reconstruction.The first two stages happen on their own, with no intervention. The fires will be put out, and the damaged rubble later cleared. The last two stages will not proceed until asked for, either by you asking Traven about it or by you ordering the reconstruction yourself once you become Arch-Mage. You can keep track of the progress by checking with Raminus Polus. He will handle getting new furnishings in and hiring new recruits. You will not be required to pay for this yourself.Due to technical issues involved in using the vanilla destroyed guild cell, the mod is forced to use a new cell for the rebuilding phases. All attempts to remove the noise left behind by the fires have failed. The only solution being to occupy a cell where those fires never existed OR to play a game with just this mod and Oblivion.esm loaded. Hardly ideal. Keep this in mind if you drop stuff in the burning hall, because you won't be able to retreive it.161 downloads. (and 2 more). I make a lot of. Most of what you will find here are tiny mods I've made over the years to suit my own in-game preferences or learn new skills. However, these mods are so tiny that I thought it prudent to just group them all together in one place. Some you will have seen floating around Nexus and TES Alliance before, some you will have never seen. None are particularly exciting or have a large impact on your game. Many of these are tweaks to other mods, or homebrew iterations of other tiny tweak mods where what was offered just didn't quite suit me.All resources have been optimized and include UOP fixes where applicable, and all plugins have been cleaned with TES4Edit for best compatibility.REPLACERSBetter Basement Door - Replaces those dirty rotten basement doors with either the stock Chorrol-style or Cheydinhal-style doors, your choice. Switched Oblivion stock.Chorrol Architecture UV Tweaks - There's a couple of strange bits of UV mapping in the Chorrol Mages Guild hall, where wood beams didn't line up on the landings of the stair cases. I fixed them. The jobs aren't perfect, as I'm not a modeler, but they were still improvements worth making. At least now they won't be distractingly off.Crucible Sewage Retex - Replaces the pukey-looking sewage in Crucible with dark, wet mud. Prior, this was a direct texture replacement; however, it is now a mesh replacer that uses stock textures, so it will use any high-res texture replacers you have (such as QTP). Edited Oblivion stock.NEW. Also added a 'higher res' version that includes texture scaling. It does introduce some tiling, but you're not likely to notice because you won't often be looking at these objects from far away. Intended for use with vanilla or otherwise low-res textures.Garridan's Tears Retex - Darkened the stock texture to make it just a little easier to see with HDR enabled.Hourglass Sand Retex - Seriously, purple sand?! Edited Oblivion stock.Middle Class Oval Rug Retex - Just sharpens the color of the stock texture. The difference is so subtle that it's not worth a screenshot, but you'll see it in-game.Mist Ground Effect Reduced - Reduces the opacity of the mist effect you often see in dungeons. This is especially helpful with HDR enabled, as sometimes that mist just gets too darned bright. This is a mesh replacer that will pick up stock textures or replacers. Edited Oblivion stock.LC Interior Retex - Switches the texture for the floor in lower class wood houses, like the ones at the IC Waterfront, to a warm wooden floor, and replaces the muddy ceiling texture with wood beams. Credits to Greenwarden for the idea. Edited Oblivion stock.Paint Palette Retex - Retexture of the paint palette clutter item found in-game. Edited Oblivion stock.Shivering Isles Beds Improved UV - Somewhat improved the awful UV mapping of the corner posts of the stone beds in the Shivering Isles. Not a perfect job, but substantially less awful. An additional version is added that uses the same stone texture as the rest of the bed. This is a mesh replacer, so it will use any texture replacers you have. Edited Oblivion stock.Untempered Glass Gear - In teaching myself how to edit textures in GIMP, I accidentally made yet another red glass armor/weapons replacer. I'm so sorry. Edited Oblivion stock.Yarn Retex - Re-tiled the pattern of the stock Oblivion yarn texture to appear finer and higher resolution.VANILLA TWEAKSBenirus Manor LOD Fix - Fixes Benirus Manor missing from your LOD, even with the UOP (for now). Also fixes the 'haunted' version of the manor appearing from outside the city walls when you are close enough to see detail, even after completing the quest. A RAEVWD version has also been included. You will need to re-run TES4LODGen after installing this mod for it to truly take effect.Hunter Birthsign - Renames 'The Thief' to 'The Hunter', for RP purposes. That's all it does. Yes, really.Light Spell Recolor Soft Gold - When you cast a Light spell, it will now have the same type of muted gold color as candlelight does. Much easier on the eyes. Not compatible with any mods that edit the Light spell, so probably best used with the vanilla magic system, or use Wrye Bash to limit incompatibilities.Nerf Alchemy - I was tired of getting rich and over-skilled in Alchemy, even when it wasn't a major skill for my character, just because I wanted to restock on healing potions. This mod reduces the impact creating potions and consuming ingredients has on your alchemy skill to 2/5 of what it was previously. It also halves the value of all player-made potions. Not compatible with any mods that alter the Alchemy skill or potion creation, or use Wrye Bash to limit incompatibilities.Put Me In My Place: PlayerInSEWorld - If you have the Shivering Isles expansion, and you're an avid mod user (or even an avid console command user), then at some point you've likely encountered the 'I HAVE NO GREETING' bug. Casting one of the included spells will fix the bug for you. If you prefer using console commands instead of having the spells in your spellbook, use your favorite method of spell delete to ditch the spells. Then use 'StartQuest KhPlayerInSEWorldQuest' to register yourself as being IN Shivering Isles, or 'StartQuest KhPlayerNotInSEWorldQuest' to register yourself as being OUT of the Isles. Should you ever want to get your spells back, 'StartQuest KhPMIMPGiveSpellsQuest' will give you both spells anew. Requires Shivering Isles.Remove Extra Data - If one of your overstuffed containers isn't showing all of its contents, it's because the items in the container have 'extra data'. This includes stolen flags, repair state at over 100%, enchantment charges below 100%, soul gems with partial capacity, etc. Fire off one of these spells at the container, and it will strip affected items of this extra data, ensuring your containers show all their stuff. Use this mod with caution, and only when you need to, and also back up your saves! Requires OBSE.Stuff Respawns & Respawning Stuff Marked - Three options: 1) Makes more containers respawn; including clams, sacks, covered pots, ore veins, wilderness containers, torch barrels, jewelry boxes, loot chests, etc. The SI versions also cause amber/madness ore containers to respawn. Does not include containers with unique loot (such as key containers, etc.), scripted containers, quest containers, containers intended for player housing, etc. 2) Marks containers that respawn by placing an asterisk (.) at the ends of their names in-game. 3) Both 1 & 2 together in one mod. Honestly, if you use option 1, you should probably use 3 instead so that you know for sure what containers are safe. Inherently incompatible with other mods that change containers, but you can use Wrye Bash to get around that. USE ONLY ONE of the included plugins at a time. Make SURE you have the Unofficial Oblivion Patch when using these mods, as there may be inaccuracies if used without.TWEAKS TO OTHER MODS.Note: These mods require the mods they alter to be installed. You cannot use them without the original mods.IC Red Roof Tex for RAEVWD - There are a few mods out there that recolor the Imperial City rooftops red, but they still look like green copper from a distance with RAEVWD, because RAEVWD uses separate textures. This replacer will fix that. Edited RAEVWD's edited Oblivion stock.High-Res (& Higher-Res) Welkynd Textures for Cobl Ayleid Meteoric Weapons - Copies portions of my High-Res Varla and Welkynd Texture Replacer to the Ayleid Meteoric Weapons distributed by Cobl. Credits to Meo for finding these free stock textures, and for the idea to use them for Ayleid stuffs, and to MadCat221 for the original textures as part of the original Ayleid Meteoric Iron Weaponry mod.Cobl Tokens Droppable - Allows you to drop the Cobl options token and guide book without being force-fed a new one. If you find yourself needing these items, however, you can enter 'Set KhCoblTokensDroppable.Toggle to 0' in the console (no quotes), and you'll get new ones. You can set the toggle to off (0) or on (1) anytime you like. Requires Cobl v1.73; DO NOT USE WITH OTHER VERSIONS. Load after Cobl Glue.esp.Elsweyr Lucky Coin Fix - Fixes the lucky coin you can get so that the bonus is added and removed as intended. Requires the original Elsweyr, Deserts of Anequina mod. Load after all other Elsweyr plugins.Kvatch Rebuilt No More Stoopid Burned Trees Dammit - This is a band-aid fix for Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!). This prevents you from seeing burned trees around Kvatch even when Kvatch is not under siege. You must run TES4LODGen to get the full effect after installing this mod. You must uninstall this mod and run TES4LODGen again to get the burned trees back when Kvatch is under siege. This will probably get fixed by the KR team, so I am not going to work on it further. Load after Kvatch Rebuilt.esp.Kvatch Rebuilt No More Stoopid Double Walls Dammit - Another band-aid fix that removes the doubled/flickering walls from around Kvatch with Kvatch Rebuilt 3.0pb5; DO NOT USE WITH OTHER VERSIONS (may work on future versions, but currently untested!). There are two versions; use the 'Peace' version unless Kvatch is under siege, in which case, use the 'Siege' version. Do not use both at the same time, or you won't have any walls. You must rebuild your Bashed Patch (if you have one) and run TES4LODGen to get the full effect after installing this mod, and repeat if you switch versions. Load after Kvatch Rebuilt.esp.Leyawiin Woodland Stonewall Normalmap Fix - Fixes the oddly glowing stone walls introduced by this texture pack.QTP3R Blocky Sidewalk Fix - Fixes the blocky, blurry sidewalks found in some city spaces.Skingrad Modular Door UV Fix for Mikal33's Improved Doors & Flora - Fixes some of the doors in Skingrad that previously had misaligned textures when using this mod. Edited Oblivion stock.The Ayleid Steps GRV&WS Addon - Applies changes from Glowing & Respawning Varla & Welkynd Stones by me and The Vyper to the Ayleid Ruins found in The Ayleid Steps. As in our mods, you can choose between respawn times of 7 & 14 days or 14 & 28 days, for welkynd & varla stones, respectively. USE ONLY ONE of the plugins at a time. Ervvin, the author of The Ayleid Steps, will rightfully tell you that this is economically unbalancing due to the shifting rarity and value of these stones in-game during the quest. ![]() That said, if you only visit each dungeon once before you have completed his epic quest line, it won't throw your septim game off. Load after The Ayleid Steps.esp.74 downloads. This mod contains retextures of Luchaire's Neck Seam Concealers. Using various stock and resource textures (Meo gets most of the credit there), and some of my own handiwork, I've made over 100 amulets.There are both amulet-slot and tail-slot versions of each piece. Items suffixed with.Amulet use the amulet slot, and items suffixed with.Pendant use the tail slot.They are freely available on the dock outside Vilverin, organized into many chests. They are additionally available in the TestingHall. Download Oblivion Goty Pc FreeUnofficial Oblivion DLC Patches is a mod for all the small DLC for The Elder Scrolls IV: Oblivion (excluding Shivering Isles), created byDescription:The aim of this mod is to fix the bugs existing in the official mods released by Bethesda.NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save.The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. Oblivion Official Plugins Free Download FreeThe UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones)InstructionsTo install this project use. Popular files for The Elder Scrolls IV: OblivionNameTypeSizeDateTotal7 dayspatch203.9 MB7/7/200679.7K125mod182 KB3/12/20168.5K124mod1.2 MB3/13/20166.8K49mod172 MB3/13/20167.8K39mod213.7 MB3/19/20175.3K28patch5.1 MB5/4/20075.4K28mod67.7 MB3/13/20162.5K23mod459.6 MB3/19/20174.3K21mod197.1 KB9/3/20162.2K20mod5.6 MB3/19/20172.4K19mod4 MB1/5/201941819mod7 MB4/23/20077.5K18mod2.1 MB3/12/20163.1K16mod13.1 KB2/24/20171.8K16mod816.4 KB8/16mod55.3 KB3/4/201859015.
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